How to change skin slot in gmod1/23/2024 ![]() ![]() Other than this, all you need to do is add ATT.UBGL = true - or SWEP.UBGL - and then override the appropriate weapon stats with the UBGL condition. Making underbarrel grenade launchers is simple! If using integrated animations, you MUST set the animation entry "reload_ubgl" (Plus, most likely, any animationtranslate suffixes you're using to make the rest of the animations work). How do I make underbarrel grenade launchers and other secondary fire modes? ![]() Read weapons/arc9_base/a, arc9/common/attachments/a, and this file. However, manual porting should be doable, and will be a lot easier than creating a new weapon from scratch. ![]() No, they aren't, and without some effort, automatic porting isn't going to be possible. Are ArcCW 1 weapons compatible with this? In order: ASTW, ASTW2, ACT3, ArcVR, ArcCW, TacInt, Neotokyo, TacRP. Just ask the creator of TeamDeathMatch Cars. Why ARC9? Where's ARC 2 - 8? Why not just ArcCW 2?īecause "CW 2" is a substring of "ArcCW 2" and I don't want people to think it has anything to do with CW 2.0. It is easier to develop for, easier to use, has more features, and is more comfortable to use in multiplayer. It's far better designed, better networked, and in the long run, will be more sustainable. It is designed to be a long-term sustainable successor to ArcCW. ARC9 (not Arc-9!!) A successor to the ArcCW base that focuses on stability and ease of use.ĪRC9 is so called for being the ninth public Arctic base. ![]()
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